ELECTRONIC GAME PROVISION SYSTEM, ELECTRONIC GAME PROVISION METHOD, ELECTRONIC GAME PROVISION PROGRAM, ELECTRONIC GAME MEDIATION DEVICE, ELECTRONIC GAME MEDIATION METHOD AND ELECTRONIC GAME MEDIATION PROGRAM

To facilitate machine learning of an artificial intelligence agent for plural kinds of electronic games.SOLUTION: An electronic game provision system 100 has a game engine 102, a mediation engine 104 and an artificial intelligence agent 106. The mediation engine 104 receives first game information f...

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Bibliographic Details
Main Authors KONO YU, TANAKA KAZUKI
Format Patent
LanguageEnglish
Japanese
Published 11.01.2023
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Summary:To facilitate machine learning of an artificial intelligence agent for plural kinds of electronic games.SOLUTION: An electronic game provision system 100 has a game engine 102, a mediation engine 104 and an artificial intelligence agent 106. The mediation engine 104 receives first game information from the game engine 102, decomposes the first game information into plural elements for output, as second game information processable by the artificial intelligence agent 106, to the artificial intelligence agent 106, receives third game information from the artificial intelligence agent 106, and converts the third game information into execution information processable by the game engine 102 for output to the game engine 102.SELECTED DRAWING: Figure 1 【課題】複数種の電子ゲームに対して人工知能エージェントの機械学習を容易にする。【解決手段】ゲームエンジン102、仲介エンジン104及び人工知能エージェント106を備え、仲介エンジン104は、ゲームエンジン102から第1ゲーム情報を受け取り、第1ゲーム情報に複数の要素に分解して人工知能エージェント106において処理可能な第2ゲーム情報として人工知能エージェント106へ出力し、人工知能エージェント106から第3ゲーム情報を受け取り、第3ゲーム情報をゲームエンジン102で処理可能な実行情報に変換してゲームエンジン102へ出力する電子ゲーム提供システム100とする。【選択図】図1
Bibliography:Application Number: JP20210104317