COMPUTER PROGRAM, GAME SYSTEM USED FOR THE SAME, AND CONTROL METHOD

To provide a computer program capable o increasing the number of shoot types in a soccer game in which both of a traveling speed and an elevation angle of a ball can be determined within continuation time of one instruction.SOLUTION: A computer program PG allows a control unit 21 of a game device 2...

Full description

Saved in:
Bibliographic Details
Main Authors OSHIMA MASATOSHI, TAYA JUNICHI, AOYAGI SHUTO, KISHINO YUGO, KOBAYASHI SHOTA, OGAWA KENTA, FUJISHIRO YUJI, NISHIYAMA HIDETO
Format Patent
LanguageEnglish
Japanese
Published 04.01.2023
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:To provide a computer program capable o increasing the number of shoot types in a soccer game in which both of a traveling speed and an elevation angle of a ball can be determined within continuation time of one instruction.SOLUTION: A computer program PG allows a control unit 21 of a game device 2 for providing a soccer game including a normal shoot NS following a rule in which a traveling speed and an elevation angle of a ball BI increase according to continuation time of operation to a left operation button 13 of a controller 6 to function as following means. More specifically, when an R2 button 15R2 of the controller 6 is pushed in, the computer program PG determines a traveling speed and an elevation angle of the ball BI following a rule differing from that of the normal shoot NS according to continuation time of operation of the left operation button 13, and allows the control unit 21 to function as means for controlling display such that the ball BI travels at the determined traveling speed or the like as the same kind of power shoot PS as the normal shoot NS.SELECTED DRAWING: Figure 4 【課題】一つの指示の継続時間でボールの移動速度及び上昇角度の両方が決定されるサッカーゲームにおいてシュートの種類を増やすことができるコンピュータプログラムを提供する。【解決手段】コンピュータプログラムPGは、コントローラ6の左操作ボタン13への操作の継続時間に応じてボールBIの移動速度及び上昇角度が増加する規則に従った通常シュートNSを含むサッカーゲームを提供するゲーム装置2の制御ユニット21を次のような手段として機能させる。すなわち、コンピュータプログラムPGは、コントローラ6のR2ボタン15R2が押し込まれた場合に、左操作ボタン13の操作の継続時間に応じて通常シュートNSと異なる規則に従ってボールBIの移動速度及び上昇角度を決定し、通常シュートNSと同種のパワーシュートPSとしてその決定した移動速度等でボールBIが移動するように表示を制御する手段として制御ユニット21を機能させる。【選択図】図4
Bibliography:Application Number: JP20210101542