GAME MACHINE
To enhance playability.SOLUTION: In a Pachinko game machine 1, one of a plurality of time-saving states is generated in response to the end of a big winning game state. In addition, another time-saving state among the plurality of time-saving states is generated on the basis of a fact that a "s...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
22.11.2022
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Subjects | |
Online Access | Get full text |
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Summary: | To enhance playability.SOLUTION: In a Pachinko game machine 1, one of a plurality of time-saving states is generated in response to the end of a big winning game state. In addition, another time-saving state among the plurality of time-saving states is generated on the basis of a fact that a "small winning symbol 1" is determined by a start determination executed during the generation of one of the plurality of time-saving states. As a result, it is possible to change the game state on the basis of the end of the big winning game state, and it is possible to change the game state on the basis of the fact that the "small winning symbol 1" is determined by the start determination, thereby enhancing playability.SELECTED DRAWING: Figure 28
【課題】 遊技性を向上する。【解決手段】 パチンコ機1では、大当り遊技状態の終了に応じて、複数の時短状態のうち何れかの時短状態が生起される。また、複数の時短状態のうち何れかの時短状態の生起中に実行された始動判定により「小当り図柄1」が判定されたことに基づいて、複数の時短状態のうち他の時短状態が生起される。これによって、大当り遊技状態の終了に基づいて遊技状態を変化させることが可能となるとともに、始動判定により「小当り図柄1」が判定されたことに基づいて遊技状態を変化させることが可能となり、遊技性を向上することが可能となる。【選択図】 図28 |
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Bibliography: | Application Number: JP20210079541 |