PROGRAM, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD

To provide a program or the like that can bring joy to a user in using a mobile body.SOLUTION: According to one aspect of the present disclosure, a program is provided. The program causes a computer to perform each of the following steps. In a stage generation step, a virtual space corresponding to...

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Bibliographic Details
Main Authors MISHIMA FUMIKO, TSUHARA KAZUNARI, OKUYAMA MOTOKI
Format Patent
LanguageEnglish
Japanese
Published 07.10.2022
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Summary:To provide a program or the like that can bring joy to a user in using a mobile body.SOLUTION: According to one aspect of the present disclosure, a program is provided. The program causes a computer to perform each of the following steps. In a stage generation step, a virtual space corresponding to a real space in which a mobile body can move is generated. Here, the mobile body includes a battery. It is configured to be able to autonomously travel in the real space using electric power stored in this battery. In a management step, a remaining charge amount of the battery is managed. In a processing control step, based on the remaining charge amount, charging processing including control for moving the mobile body to a predetermined position for charging the battery is executed. Based on the remaining charge amount, the progress of a game in which a character moves in the virtual space in conjunction with the mobile body is controlled.SELECTED DRAWING: Figure 1 【課題】ユーザが移動体を使用することに愉悦をもたらすことができるプログラム等を提供すること。【解決手段】本開示の一態様によれば、プログラムが提供される。このプログラムは、コンピュータに、次の各ステップを実行させる。ステージ生成ステップでは、移動体が移動可能な実空間に対応する仮想空間を生成する。ここで移動体は、バッテリを備える。このバッテリに蓄えられた電力を用いて実空間を自律的に走行可能に構成される。管理ステップでは、バッテリの充電残量を管理する。処理制御ステップでは、充電残量に基づいて、バッテリを充電させるために移動体を所定位置に移動させる制御を含む充電処理を実行する。充電残量に基づいて、移動体と連動して仮想空間内をキャラクタが移動するゲームの進行を制御する。【選択図】図1
Bibliography:Application Number: JP20210052924