GAME PROGRAM, GAME SYSTEM, GAME PROCESSING METHOD, AND GAME DEVICE

To provide a game program or the like capable of maintaining motivation for allowing a user to continue exercise.SOLUTION: First state changing means changes an in-game object from a first state to a second state on the basis of lapse of first time. Reward-granting means grants an in-game reward to...

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Bibliographic Details
Main Authors MIYAMOTO SHIGERU, YANO MOTOKI, YE RUOFAN, KANNO CHIHIRO
Format Patent
LanguageEnglish
Japanese
Published 05.10.2022
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Summary:To provide a game program or the like capable of maintaining motivation for allowing a user to continue exercise.SOLUTION: First state changing means changes an in-game object from a first state to a second state on the basis of lapse of first time. Reward-granting means grants an in-game reward to a user when the object within a game is in the second state. Second state changing means changes an in-game object from the second state to a third state when a first condition is satisfied by granting an in-game reward. Third state changing means changes an in-game object from the third state to the first state according to lapse of second time. The third state changing means reduces remaining time of the second time according to parameters regarding a user's exercise volume.SELECTED DRAWING: Figure 11 【課題】ユーザが運動を継続するための動機付けを維持することができるゲームプログラム等を提供すること。【解決手段】第1状態変化手段は、第1の時間の経過に基づいて、ゲーム内オブジェクトを第1状態から第2状態に変化させる。報酬付与手段は、ゲーム内オブジェクトが第2状態である場合に、ゲーム内報酬をユーザに付与する。第2状態変化手段は、ゲーム内報酬を付与することで第1条件が満たされた場合に、ゲーム内オブジェクトを第2状態から第3状態に変化させる。第3状態変化手段は、第2の時間の経過に応じて、ゲーム内オブジェクトを第3状態から第1状態に変化させる。第3状態変化手段は、ユーザの運動量に関するパラメータに応じて、第2の時間の残り時間を短縮する。【選択図】図11
Bibliography:Application Number: JP20210046936