GAME MACHINE
To enhance interest in a game by increasing interest in an easy state to which a game state is shifted on the basis of winning/losing determination or the number of execution times of a pattern variation game.SOLUTION: In a game machine, an easy state shifting means can be shifted to an easy state a...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
03.10.2022
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Subjects | |
Online Access | Get full text |
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Summary: | To enhance interest in a game by increasing interest in an easy state to which a game state is shifted on the basis of winning/losing determination or the number of execution times of a pattern variation game.SOLUTION: In a game machine, an easy state shifting means can be shifted to an easy state at least when a counted value of counting means reaches a prescribed value and when a special pattern is established and displayed as a special pattern differing from a winning pattern, and performance mode setting means for setting a performance mode corresponding to a game state from among plural performance modes sets a performance mode in an easy state to which a game state is shifted by an establishment display of a specific pattern to a performance mode selected based on a counted value.SELECTED DRAWING: Figure 28
【課題】当否判定または図柄変動遊技の実行回数に基づいて移行する容易状態への関心を高めることで遊技興趣の向上を図る。【解決手段】遊技機は、容易状態移行手段が、少なくとも、計数手段の計数値が規定値に到達した場合と、当り図柄とは異なる特定図柄で特別図柄が確定表示した場合に、容易状態に移行可能であり、複数の演出モードのうち遊技状態に応じた演出モードを設定する演出モード設定手段は、特定図柄の確定表示により移行した容易状態中の演出モードを、計数値に基づいて選択した演出モードに設定する。【選択図】図28 |
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Bibliography: | Application Number: JP20210045784 |