GAME MACHINE

To provide a game machine that contributes to an increase in game interest through a performance.SOLUTION: A Pachinko game machine PY1 can display decorative symbols EZ1, EZ2, EZ3 including character images representing a predetermined character. When the decorative symbols are displayed with a &quo...

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Bibliographic Details
Main Authors ITO JUN, FUJIWARA UMI, ICHIHARA TAKUTO, KUBOTA MICHIYA
Format Patent
LanguageEnglish
Japanese
Published 26.08.2022
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Summary:To provide a game machine that contributes to an increase in game interest through a performance.SOLUTION: A Pachinko game machine PY1 can display decorative symbols EZ1, EZ2, EZ3 including character images representing a predetermined character. When the decorative symbols are displayed with a "ready-to-win combination", a specific image display performance (character transformation performance) in which a character image CCA showing a character C is displayed can be executed. The decorative symbols include a second particular "7" symbol G272 including the character image CC showing the character C and a normal "7" symbol G270 including a character image CG showing a character G. When the specific image display performance is executed after the normal "7" symbol is displayed with the "ready-to-win combination", the normal "7" symbol may be changed to the second particular "7" symbol.SELECTED DRAWING: Figure 30 【課題】演出を通じて遊技の興趣向上に寄与する遊技機を提供すること。【解決手段】パチンコ遊技機PY1は、所定のキャラクタを示すキャラクタ画像を含む装飾図柄EZ1,EZ2,EZ3を表示可能であり、装飾図柄を「リーチ目」で表示しているときに、キャラクタCを示すキャラ画像CCAが表示される特定画像表示演出(キャラ変身演出)を実行可能である。装飾図柄には、キャラクタCを示すキャラ画像CCを含む第2特殊「7」図柄G272と、キャラクタGを示すキャラ画像CGを含む通常「7」図柄G270とがあり、通常「7」図柄が「リーチ目」で表示された後に特定画像表示演出が行われる場合には、その通常「7」図柄が第2特殊「7」図柄に変化するときがある。【選択図】図30
Bibliography:Application Number: JP20210022785