GAME MACHINE

To provide a game machine capable of executing an interesting timer performance.SOLUTION: A game machine 1 includes a prescribed area 10 in which entering of a game ball is set as an advantageous event to a player, and performance execution means for executing a timer performance for displaying a ti...

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Bibliographic Details
Main Authors FUJIWARA UMI, ICHIHARA TAKUTO, KUBOTA MICHIYA
Format Patent
LanguageEnglish
Japanese
Published 26.08.2022
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Summary:To provide a game machine capable of executing an interesting timer performance.SOLUTION: A game machine 1 includes a prescribed area 10 in which entering of a game ball is set as an advantageous event to a player, and performance execution means for executing a timer performance for displaying a time image 20 changing with passage of time from an initial state. In the timer performance, the time image 20 in the initial state is displayed based on entering of a game ball into the prescribed area 10, and then the time image is changed.SELECTED DRAWING: Figure 5 【課題】面白みのあるタイマ演出を実行することが可能な遊技機を提供すること。【解決手段】遊技球が進入することが遊技者にとって有利な事象として設定された所定領域10と、初期状態から時間の経過とともに変化していく時間画像20が表示されるタイマ演出を実行する演出実行手段と、を備え、前記タイマ演出は、前記所定領域10への遊技球の進入を契機として前記初期状態にある前記時間画像20が表示され、その後当該時間画像が変化していくものであることを特徴とする遊技機1とする。【選択図】図5
Bibliography:Application Number: JP20210022204