GAME MACHINE

To provide a game machine which can improve an interest in a game.SOLUTION: A game machine can execute control of transferring to a specific game state advantageous for a player, when a failure drawing pattern is stopped and displayed at a predetermined revolution number from satisfying a predetermi...

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Bibliographic Details
Main Authors YUI TAKUYA, IGUCHI HIROYUKI, FURUSAWA YUKI, SHIRAI MASATERU
Format Patent
LanguageEnglish
Japanese
Published 23.08.2022
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Summary:To provide a game machine which can improve an interest in a game.SOLUTION: A game machine can execute control of transferring to a specific game state advantageous for a player, when a failure drawing pattern is stopped and displayed at a predetermined revolution number from satisfying a predetermined condition; and execute a rush performance during a first variable display of the specific game state. The rush performance can be executed in a period less than a shortest variable movement pattern which may be executed in the first variable display of the specific game state.SELECTED DRAWING: Figure 55 【課題】遊技の興趣を向上させることが可能な遊技機を提供する。【解決手段】本発明の遊技機は、所定条件の成立から所定回転数目にハズレ図柄が停止表示されると遊技者に有利な特定遊技状態に制御可能であると共に、特定遊技状態の最初の変動表示中に突入演出を実行可能である。特定遊技状態の最初の変動表示で実行される可能性がある最短の変動動パターンよりも短い時間で突入演出を実行可能である。【選択図】図55
Bibliography:Application Number: JP20210019974