GAME MACHINE

To provide a game machine which has an advantageous interval and can improve amusement of a player regarding presentations.SOLUTION: When a shift is made from an advantageous interval to a normal interval, AT control means initializes AT control data storage means. When a shift is made from the norm...

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Bibliographic Details
Main Author KAWAE DAISUKE
Format Patent
LanguageEnglish
Japanese
Published 26.07.2022
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Summary:To provide a game machine which has an advantageous interval and can improve amusement of a player regarding presentations.SOLUTION: When a shift is made from an advantageous interval to a normal interval, AT control means initializes AT control data storage means. When a shift is made from the normal interval to the advantageous interval, as a control regarding a shift to an AT state, the AT control means can execute a state decision control which is more advantageous to a player than in a normal state. When a shift is made to the AT state, a sub control unit can execute a shift notification presentation. The shift notification presentation includes an AT initial winning presentation and an AT continuation determination presentation. The AT continuation determination presentation is terminated when the advantageous interval is in the AT state. Also, in a state where a shift is made from the normal interval to the advantageous interval, the AT continuation determination presentation is executed when a shift is made to the AT state based on the state decision control.SELECTED DRAWING: Figure 6 【課題】有利区間を有した上で遊技者の演出に対する興趣を向上させることができる遊技機を提供する。【解決手段】AT制御手段は、有利区間から通常区間に移行する場合に、AT制御データ記憶手段を初期化する。AT制御手段は、通常区間から有利区間に移行する場合に、AT状態への移行に係る制御として、通常状態である場合よりも遊技者にとって有利な状態決定制御を実行可能である。副制御部は、AT状態に移行する場合に、移行報知演出を実行可能である。移行報知演出は、AT初当たり演出と、AT継続判定演出と、を含み、AT継続判定演出は、有利区間がAT状態で終了し、かつ通常区間から有利区間に移行した状態において、状態決定制御に基づきAT状態に移行する場合に実行される。【選択図】図6
Bibliography:Application Number: JP20210003816