GAME MACHINE
To execute a performance in a situation to which a player can easily pay attention.SOLUTION: A performance includes a reservation change performance and a continuous notice performance. A sub-CPU can restrict the execution of a performance when predetermined conditions are met. The predetermined con...
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Main Authors | , , , , |
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Format | Patent |
Language | English Japanese |
Published |
02.05.2022
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Subjects | |
Online Access | Get full text |
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Summary: | To execute a performance in a situation to which a player can easily pay attention.SOLUTION: A performance includes a reservation change performance and a continuous notice performance. A sub-CPU can restrict the execution of a performance when predetermined conditions are met. The predetermined conditions include a first condition, a second condition different from the first condition, and a third condition different from the first condition and the second condition. When the first condition is met, the sub-CPU restricts the execution of the reservation change performance, but does not restrict the continuous notice performance. When the second condition is met, the sub-CPU restricts the execution of the continuous notice performance, but does not restrict the execution of the reservation change performance. When the third condition is met, the sub-CPU restricts the execution of the reservation change performance and the continuous notice performance.SELECTED DRAWING: Figure 9
【課題】遊技者が注目し易い状況で演出を実行させること。【解決手段】演出には、保留変化演出と、連続予告演出と、が含まれる。副CPUは、所定条件が成立した場合に演出の実行を制限することが可能である。所定条件には、第1条件と、第1条件とは異なる第2条件と、第1条件及び第2条件とは異なる第3条件と、が含まれる。副CPUは、第1条件に該当した場合に、保留変化演出の実行を制限する一方、連続予告演出の実行を制限しない。副CPUは、第2条件に該当した場合に、連続予告演出の実行を制限する一方、保留変化演出の実行を制限しない。副CPUは、第3条件に該当した場合に、保留変化演出及び連続予告演出の実行を制限する。【選択図】図9 |
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Bibliography: | Application Number: JP20200175481 |