GAME MACHINE

To provide a game machine that increases the fun of the opportunity to start a second game state.SOLUTION: A game machine includes: start means capable of starting a second game state, when the number of times of determination reaches a predetermined specific number of times, in which an acquisition...

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Bibliographic Details
Main Authors FURUSAWA YUKI, SHIRAI MASATERU
Format Patent
LanguageEnglish
Japanese
Published 16.03.2022
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Summary:To provide a game machine that increases the fun of the opportunity to start a second game state.SOLUTION: A game machine includes: start means capable of starting a second game state, when the number of times of determination reaches a predetermined specific number of times, in which an acquisition condition is easier to be satisfied than a first game state thereafter; first initialization means for initializing information according to the winning of a special game; acceptance means for accepting a predetermined initialization operation; and second initialization means for initializing the information when the initialization operation is accepted. In a specific variation display in the second game state, determination means determines a common variation pattern between a case where the information is initialized by the second initialization means and then the second game state is started and a case where the information is initialized by the first initialization means and then the second game state is started.SELECTED DRAWING: Figure 46 【課題】第2遊技状態が開始する契機の面白味が向上する遊技機を提供する。【解決手段】判定回数が予め定められた特定回数に達すると、その後、第1遊技状態より取得条件を成立させ易い第2遊技状態を開始可能な開始手段と、特別遊技への当選に応じて、情報を初期化する第1初期化手段と、予め定められた初期化操作を受付ける受付手段と、初期化操作が受付られると、情報を初期化する第2初期化手段と、を具備し、決定手段は、第2遊技状態における特定の変動表示において、第2初期化手段により情報が初期化され、その後、第2遊技状態が開始された場合と、第1初期化手段により情報が初期化され、その後、第2遊技状態が開始された場合とで共通の変動パターンを決定する。【選択図】図46
Bibliography:Application Number: JP20200149304