GAME MACHINE

To provide a game machine that increases the fun of the opportunity to start a second game state.SOLUTION: A game machine includes start means capable of starting a second game state, when the number of times a special game is determined not to be won reaches a predetermined specific number of times...

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Bibliographic Details
Main Authors KIKUCHI TAKESHI, SUEMATSU TAKAHIRO, ITO GO, IGUCHI HIROYUKI, FURUSAWA YUKI, SHIRAI MASATERU
Format Patent
LanguageEnglish
Japanese
Published 16.03.2022
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Summary:To provide a game machine that increases the fun of the opportunity to start a second game state.SOLUTION: A game machine includes start means capable of starting a second game state, when the number of times a special game is determined not to be won reaches a predetermined specific number of times, in which an acquisition condition is easier to be satisfied than a first game state thereafter. The second game state is more advantageous to a player when operation means is operated in a specific mode than a case where it is not operated in the specific mode. Image display means makes a first background image difficult to see by a shield image according to a fact that the number of times the special game is determined not to be won reaches the predetermined specific number of times, and then displays a second background image visually by hiding the shield image. When the second game state is started, an instruction image instructing the operation means to be operated in the specific mode can be displayed.SELECTED DRAWING: Figure 16 【課題】第2遊技状態が開始する契機の面白味が向上する遊技機を提供する。【解決手段】特別遊技に非当選と判定された数が予め定められた特定回数に達すると、その後、第1遊技状態より取得条件を成立させ易い第2遊技状態を開始可能な開始手段を具備し、第2遊技状態は、操作手段を特定態様で操作すると特定態様で操作しない場合より遊技者にとって有利な遊技状態であり、画像表示手段は、特別遊技に非当選と判定された回数が予め定められた特定回数に達することに応じて、第1背景画像を遮蔽画像によって視認困難とし、その後、当該遮蔽画像を非表示とすることで第2背景画像を視認可能に表示し、第2遊技状態の開始にあたって、操作手段を特定態様で操作することが指示される指示画像を表示可能である。【選択図】図16
Bibliography:Application Number: JP20200149291