GAMING LENS AND DESIGN METHOD OF THE SAME

To provide a gaming lens capable of inhibiting use of eye's adjustment force and allowing a user to satisfactorily view a center part to a peripheral part of a monitor screen.SOLUTION: A gaming lens 1 is a lens used for spectacles for gaming. The lens 1 includes a power adjustment area 5 with p...

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Bibliographic Details
Main Authors MORI MINEO, MIYAJIMA YASUSHI
Format Patent
LanguageEnglish
Japanese
Published 08.03.2022
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Summary:To provide a gaming lens capable of inhibiting use of eye's adjustment force and allowing a user to satisfactorily view a center part to a peripheral part of a monitor screen.SOLUTION: A gaming lens 1 is a lens used for spectacles for gaming. The lens 1 includes a power adjustment area 5 with power shifting toward minus side as outward from an optical axis orthogonal direction. Focal distance in lateral viewing away from optical center O of the lens is extended. A difference between power at the optical center and power at a position separated from the optical center outwardly to the optical axis orthogonal direction by 20 mm is set to fall within absolute values of 0.08 to 1.60 diopter.SELECTED DRAWING: Figure 1 【課題】眼の調節力の利用を抑制しつつモニタ画面の中央部から周辺部までを良好に視認できるゲーミングレンズを提供する。【解決手段】ゲーミングレンズ1はゲーム用メガネに使用されるレンズである。レンズ1は光軸直交方向外側に向かうにつれて度数がマイナス側に変化する度数調整領域5を備え、レンズの光学中心Oから離れた側方視での焦点距離を延長させる。光学中心での度数と、光学中心から光軸直交方向外側に20mm離間した位置での度数との差は、絶対値で0.08~1.60ディオプタの範囲内とする。【選択図】 図1
Bibliography:Application Number: JP20200140983