GAME MACHINE

To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable displ...

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Bibliographic Details
Main Authors ICHIHARA TAKAAKI, KAMEZAKI NAOYA, SAKANE WATARU
Format Patent
LanguageEnglish
Japanese
Published 27.01.2022
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Summary:To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60 【課題】遊技興趣を維持することのできる遊技機を提供する。【解決手段】このパチンコ機1では、遊技領域5aに打ち込まれた遊技球を受け入れ可能な始動口を有する。始動口に遊技球が入球されると、当りについての判断処理が行われる。そしてこの後、この判断処理の結果に応じた変動表示が開始されて、該変動表示において当り図柄が表示されると当り遊技が行われるようになる。この点、このパチンコ機1では、操作手段に関連する演出として特別な演出を行いうる。【選択図】図60
Bibliography:Application Number: JP20200122078