GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD
To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least o...
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Main Authors | , , , |
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Format | Patent |
Language | English Japanese |
Published |
21.10.2021
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Subjects | |
Online Access | Get full text |
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Summary: | To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least one selected out of a plurality of second game objects. Second game execution means (1170) includes determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed in a state where a specific second game object has been selected, and second effect generation means (1172) for generating an effect advantageous or disadvantageous to a user on a second game based on the determination result of the determination means (1171).SELECTED DRAWING: Figure 37
【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37 |
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Bibliography: | Application Number: JP20210126638 |