GAME MACHINE
To enable a setting value pertaining to a degree of advantage of a player to be estimated by an image display showing that the cumulative total of put-out tokens in a predetermined game section reaches a predetermined number.SOLUTION: As showed in Fig.(1), when the cumulative total of put-out tokens...
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Main Authors | , , |
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Format | Patent |
Language | English Japanese |
Published |
27.09.2021
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Subjects | |
Online Access | Get full text |
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Summary: | To enable a setting value pertaining to a degree of advantage of a player to be estimated by an image display showing that the cumulative total of put-out tokens in a predetermined game section reaches a predetermined number.SOLUTION: As showed in Fig.(1), when the cumulative total of put-out tokens in an RT 5 (a predetermined game section) is 80, a minor jackpot where 10 tokens are put out is won, and when the cumulative total of put-out tokens reaches 86 (a predetermined number), a performance lottery is performed with use of a lottery table (Fig.(2)) that specifies a winning probability depending on setting values of six stages for settings 1-6. When the performance lottery is won, the 86-token OVER is displayed in image as shown in Fig.(1); however, when the performance lottery is not won, the 86-token OVER is not displayed in image.SELECTED DRAWING: Figure 509
【課題】所定遊技区間におけるメダルの払出し枚数の累計が所定枚数に到達した旨の画像表示によって遊技者の有利度に係る設定値を推測可能にする。【解決手段】図中(1)に示すように、RT5(所定遊技区間)におけるメダルの払出し枚数の累計が80枚のときに、10枚払出しとなる小役が入賞し、メダルの払出し枚数の累計が86枚(所定枚数)に到達したときは、設定1〜設定6の6段階の設定値に応じて当選確率を定めた抽選テーブル(図中(2))を用いて演出抽選を行う。この演出抽選で当選したときは、図中(1)に示すように86枚OVERを画像表示するが、この演出抽選で非当選となったときは、86枚OVERを画像表示しない。【選択図】図509 |
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Bibliography: | Application Number: JP20200050435 |