GAME PROGRAM, GAME SYSTEM, AND METHOD

To improve a feeling of satisfaction of a user with respect to movements of a character in a game in which a plurality of characters move in a game space.SOLUTION: A game program includes: a progress step (S100) which progresses a game in which a plurality of characters move in a game space; an area...

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Bibliographic Details
Main Author TSUCHIYA SUSUMU
Format Patent
LanguageEnglish
Japanese
Published 24.09.2021
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Summary:To improve a feeling of satisfaction of a user with respect to movements of a character in a game in which a plurality of characters move in a game space.SOLUTION: A game program includes: a progress step (S100) which progresses a game in which a plurality of characters move in a game space; an area determination step (S102) which determines a plurality of areas that do not overlap one another on the basis of game progress situations in a game space in association with at least one character among the plurality of characters; a candidate determination step (S104) which determines candidates of a movement destination of the character on the basis of game progress situations; and control steps (S108, S110) which perform control to vary movement modes of the character depending on which of the plurality of areas associated with the character includes candidates of the movement destination.SELECTED DRAWING: Figure 5 【課題】複数のキャラクタがゲーム空間を移動するゲームにおいて、キャラクタの移動に対するユーザの納得感をより向上させる。【解決手段】複数のキャラクタがゲーム空間を移動するゲームを進行させる進行ステップ(S100)と、複数のキャラクタのうちの少なくとも1つのキャラクタに関連付けて、ゲーム空間において、ゲームの進行状況に基づいて互いに重複しない複数の領域を決定する領域決定ステップ(S102)と、ゲームの進行状況に基づいて当該キャラクタの移動先の候補を決定する候補決定ステップ(S104)と、移動先の候補が、当該キャラクタに関連付けられた複数の領域のいずれに含まれるかによって、当該キャラクタの移動態様を異ならせる制御をする制御ステップ(S108、S110)と、を含む。【選択図】図5
Bibliography:Application Number: JP20200044252