AVATAR FACIAL EXPRESSION GENERATING SYSTEM AND AVATAR FACIAL EXPRESSION GENERATING METHOD
To provide an avatar facial expression generating system and an avatar facial expression generating method for simulating a facial expression of an avatar having an emotion in a virtual environment.SOLUTION: An avatar facial expression generating method of an avatar facial expression generating syst...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
13.09.2021
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Subjects | |
Online Access | Get full text |
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Summary: | To provide an avatar facial expression generating system and an avatar facial expression generating method for simulating a facial expression of an avatar having an emotion in a virtual environment.SOLUTION: An avatar facial expression generating method of an avatar facial expression generating system acquires a plurality of pieces of user data and respectively determines a plurality of first emotion determinations on the basis of each user data. The method determines whether or not an emotion collision occurs among the first emotion determinations. The emotion collision is related that emotion groups corresponding to the first emotion determinations do not match each other, and a second emotion determination is determined from one or more emotion groups according to a determination result of the emotion collision. The first or second emotion determination is related to one emotion group, and a facial expression of an avatar is generated on the basis of the second emotion determination.SELECTED DRAWING: Figure 2
【課題】仮想環境において感情を有するアバターの表情をシミュレーションするための、アバター表情生成システム及びアバター表情生成方法を提供する。【解決手段】アバター表情生成システム及びによるアバター表情生成方法は、複数のユーザデータを取得し、各ユーザデータに基づき、複数の第1の感情判断をそれぞれ判定する。第1の感情判断の間で感情衝突が発生するか否かが判定される。感情衝突は、第1の感情判断の対応する感情グループが互いに一致しないことに関連し、感情衝突の判定結果に応じて、1以上の感情グループから第2の感情判断が判定される。第1又は第2の感情判断は、1つの感情グループに関連し、第2の感情判断に基づいて、アバターの表情が生成される。【選択図】図2 |
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Bibliography: | Application Number: JP20200125192 |