GAME MACHINE

To provide a game machine that can increase a commercial value while having an advantageous section.SOLUTION: AT control means controls a first CZ state which is more advantageous than the normal non-AT state and a second CZ state which is more advantageous than the normal non-AT state and is differ...

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Bibliographic Details
Main Author KAWAE DAISUKE
Format Patent
LanguageEnglish
Japanese
Published 30.08.2021
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Summary:To provide a game machine that can increase a commercial value while having an advantageous section.SOLUTION: AT control means controls a first CZ state which is more advantageous than the normal non-AT state and a second CZ state which is more advantageous than the normal non-AT state and is different from the first CZ state. AT control means shifts a performance state to the first CZ state when a first condition is satisfied that is the transition condition to the first CZ state in the normal non-AT state, in the first CZ state, shifts an advantageous section to a normal section when a second condition is satisfied in which the transition condition to an AT state is not satisfied, shifts the performance state to a second specific performance state when shifting the normal section to the advantageous section, and shifts the performance state to the normal non-AT state when the second condition is satisfied in which the transition condition to the AT state is not satisfied in the second specific performance state.SELECTED DRAWING: Figure 4 【課題】有利区間を有した上で商品性を向上させることができる遊技機を提供する。【解決手段】AT制御手段は、通常非AT状態よりも有利な第1CZ状態と、通常非AT状態よりも有利、かつ第1CZ状態とは異なる第2CZ状態と、を制御する。AT制御手段は、通常非AT状態において第1CZ状態への移行条件である第1の条件が成立した場合に、演出状態を第1CZ状態に移行し、第1CZ状態において、AT状態への移行条件が成立しないという第2の条件が成立した場合に、有利区間から通常区間に移行し、通常区間から有利区間に移行した場合に、演出状態を第2特定演出状態に移行し、第2特定演出状態においてAT状態への移行条件が成立しないという第2の条件が成立した場合に、演出状態を通常非AT状態に移行する。【選択図】図4
Bibliography:Application Number: JP20200020202