GAME MACHINE

To suppress a player from getting tired of a game in an early stage.SOLUTION: A game machine is configured to display reservation patterns in plural pattern rows, and notify a player of win/loss determination information of a game reserved by the combination. In dynamic display modes of an identific...

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Bibliographic Details
Main Author HAMAGUCHI HIROSHI
Format Patent
LanguageEnglish
Japanese
Published 27.05.2021
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Summary:To suppress a player from getting tired of a game in an early stage.SOLUTION: A game machine is configured to display reservation patterns in plural pattern rows, and notify a player of win/loss determination information of a game reserved by the combination. In dynamic display modes of an identification pattern which indicates a win/loss determination result, when a specific dynamic display mode is displayed, one reservation pattern is selected from reservation patterns, and the pattern row which constitutes the reservation pattern is determined again. According to the structure, a player can expect about re-determination of the reservation pattern, when the specific dynamic display mode is displayed, and the player can enjoy the dynamic display mode of the identification pattern and a performance of the reservation pattern, and it is possible to suppress a player from getting tired of a game in an early stage.SELECTED DRAWING: Figure 1 【課題】遊技者が遊技に早期に飽きてしまうのを抑制すること。【解決手段】保留図柄を複数の図柄列で表示して、その組み合わせにより保留されている遊技の当否判定情報について遊技者に報知する。当否判定結果を示す識別図柄の動的表示態様のうち、特定の動的表示態様が表示された場合に、保留図柄のうち、1つの保留図柄を選択して、その保留図柄を構成している図柄列を再決定する。このように、構成することで、遊技者は、特定の動的表示態様が表示されると保留図柄の再決定を期待することができ、識別図柄の動的表示態様に加え、保留図柄の演出についても楽しむことができ、遊技に早期に飽きてしまうのを抑制できる。【選択図】図1
Bibliography:Application Number: JP20210028903