GAME MACHINE
To provide a game machine capable of enhancing interest.SOLUTION: A Pachinko game machine is capable of executing count notification on a counting lapse of a sub control CPU and error notification, which is notification different from the count notification, and high in notification priority as comp...
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Main Authors | , , , |
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Format | Patent |
Language | English Japanese |
Published |
30.04.2021
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine capable of enhancing interest.SOLUTION: A Pachinko game machine is capable of executing count notification on a counting lapse of a sub control CPU and error notification, which is notification different from the count notification, and high in notification priority as compared with the count notification. When the error notification is newly executed while the count notification is being executed, the count notification is restricted in a speaker while the count notification is not restricted in an image display device 11. In a situation in which a count notification starting condition and an error notification starting condition are established simultaneously, a count notification termination condition is established with a counting result of the sub control CPU being a specific counting result as a trigger while an error notification termination condition is not established.SELECTED DRAWING: Figure 10
【課題】興趣を向上させることができる遊技機を提供すること。【解決手段】パチンコ遊技機では、副制御用CPUの計時経過に関するカウント報知と、カウント報知と異なる報知であって、カウント報知に比して報知優先度の高い報知であるエラー報知を実行可能であり、カウント報知の実行中にエラー報知が新たに実行されるとき、スピーカでは、カウント報知が制限される一方、画像表示装置11では、カウント報知が制限されず、カウント報知の開始条件と、エラー報知の開始条件とが同時に成立する状況では、副制御用CPUの計時結果が特定計時結果となったことを契機としてカウント報知の終了条件が成立する一方、エラー報知の終了条件は成立しない。【選択図】図10 |
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Bibliography: | Application Number: JP20190190814 |