GAME CONTROL DEVICE, GAME SYSTEM AND PROGRAM
To prevent an incorrect operation in a game using a touch panel.SOLUTION: Display control means (106) of a game control device (10) displays objects on a display area, in a game for moving the object according to an operation of a user to a touch panel. Operation area setting means (107) sets a firs...
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Main Authors | , , , , , , , |
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Format | Patent |
Language | English Japanese |
Published |
08.04.2021
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Subjects | |
Online Access | Get full text |
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Summary: | To prevent an incorrect operation in a game using a touch panel.SOLUTION: Display control means (106) of a game control device (10) displays objects on a display area, in a game for moving the object according to an operation of a user to a touch panel. Operation area setting means (107) sets a first area in the display area, as an operation area. Movement control means (108) moves the objects, based on an operation of a user to the operation area. The operation area setting means (107) changes the operation area to a second area in which the objects are not arranged on an end part of the area, in a situation which is a prescribed game situation and in which all or some of the objects are included outside of the first area, or in a situation in which the objects are arranged on an end part of the first area.SELECTED DRAWING: Figure 21
【課題】タッチパネルを用いたゲームにおける誤操作を防止する。【解決手段】ゲーム制御装置(10)の表示制御手段(106)は、タッチパネルに対するユーザの操作に応じてオブジェクトを移動させるゲームにおいて、オブジェクトを表示領域に表示させる。操作領域設定手段(107)は、表示領域のうちの第1の領域を、操作領域として設定する。移動制御手段(108)は、操作領域に対するユーザの操作に基づいて、オブジェクトを移動させる。操作領域設定手段(107)は、所定のゲーム状況であって、オブジェクトの全部若しくは一部が第1の領域外に含まれることになる状況、又は、オブジェクトが第1の領域の端部に配置されることになる状況では、操作領域を、オブジェクトが領域の端部に配置されることのない第2の領域に変更する。【選択図】図21 |
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Bibliography: | Application Number: JP20200209023 |