GAME MACHINE

To cause a display presentation which is performed during a specific game state to have fun and thereby to suppress reduction in amusement.SOLUTION: In a time shortening game state, a concealment period is provided in which whether the winning probability is high probability or not is kept concealed...

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Bibliographic Details
Main Authors TANAKA KOICHI, KAWAGUCHI MORITAKA
Format Patent
LanguageEnglish
Japanese
Published 25.03.2021
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Summary:To cause a display presentation which is performed during a specific game state to have fun and thereby to suppress reduction in amusement.SOLUTION: In a time shortening game state, a concealment period is provided in which whether the winning probability is high probability or not is kept concealed. In the concealment period, an index presentation is performed capable of giving an expectation that the winning probability in a winning/losing determination is high probability. The scenario of the index presentation to be performed as a whole presentation in the concealment period is to be determined prior to the time shortening game state. The scenario is determined in such a manner that it is clearly shown whether or not the winning probability in the winning/losing determination is set as high probability when the time shortening game state is finished.SELECTED DRAWING: Figure 140 【課題】特定遊技状態において行われる表示演出に面白みを持たせて、興趣の低下を抑制する。【解決手段】時短遊技状態において、当選確率が高確率であるか否かを秘匿にする秘匿区間を設ける。秘匿期間において、当落判定における当選確率が高確率であることに期待感を与えうる指標演出を実行する。秘匿期間における全体の演出として行われる指標演出のシナリオを、時短遊技状態の前にあらかじめ決定する。当該シナリオは、時短遊技状態が終了する際に、当落判定における当選確率が高確率とされているか否かが明示されるように決定される。【選択図】図140
Bibliography:Application Number: JP20200214903