GAME MACHINE
To provide a game machine that makes it easy to grasp whether the performance is appropriate.SOLUTION: A game machine that executes a game on the basis of the satisfaction of a predetermined condition and generates a state advantageous to a player when the result of the game is a special result incl...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
04.03.2021
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine that makes it easy to grasp whether the performance is appropriate.SOLUTION: A game machine that executes a game on the basis of the satisfaction of a predetermined condition and generates a state advantageous to a player when the result of the game is a special result includes: game control means for comprehensively controlling the game; performance control means for performing control of a performance on the basis of information from the game control means; performance display means (ball output rate display unit 67, accessory rate display unit 68) capable of displaying information calculated on the basis of the number of acquired game media; and performance display means (display device 41) capable of displaying a performance of variably displaying multiple identification information in relation to the game. The performance control means can execute a display that temporarily stops at least one piece of identification information in the performance display means multiple times in the one game.SELECTED DRAWING: Figure 2A
【課題】性能が適正であるかを容易に把握可能とする遊技機を提供する。【解決手段】所定条件の成立に基づきゲームを実行し、当該ゲームの結果が特別結果となった場合に、遊技者に有利な状態を発生する遊技機において、遊技を統括的に制御する遊技制御手段と、前記遊技制御手段からの情報に基づき演出の制御を行う演出制御手段と、獲得遊技媒体数に基づいて算出された情報を表示可能な性能表示手段(出玉率表示部67、役物比率表示部68)と、前記ゲームに関連して複数の識別情報を変動表示する演出を表示可能な演出表示手段(表示装置41)と、を備え、前記演出制御手段は、前記演出表示手段において少なくとも1つの識別情報を仮停止させる表示を、1回の前記ゲームにおいて複数回実行することが可能である。【選択図】図2A |
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Bibliography: | Application Number: JP20200184787 |