GAME MACHINE

To provide a game machine that can mitigate damage on the amusement of a game even in a case where a disadvantageous game state starts.SOLUTION: A pachinko slot machine 1 has a BB disadvantageous to a player, and achieves an AT function by controlling presence/absence of notification in an inter-BB...

Full description

Saved in:
Bibliographic Details
Main Authors NAGAE TAKAHIRO, HIURA KAZUHIDE, ENOKIDO SHINSUKE, HAMADA NAOKI, SHUDO SHIGERU, MIURA KAZUAKI, ABE TATSUHIRO, SEKI YOTAKU, MATSUSHITA SHINSUKE, ENDO ATSUSHI
Format Patent
LanguageEnglish
Japanese
Published 04.03.2021
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:To provide a game machine that can mitigate damage on the amusement of a game even in a case where a disadvantageous game state starts.SOLUTION: A pachinko slot machine 1 has a BB disadvantageous to a player, and achieves an AT function by controlling presence/absence of notification in an inter-BB flag state. Basically, in the pachinko slot machine 1, although a game is performed while winning of the disadvantageous BB is avoided to maintain the inter-BB flag state, if the disadvantageous BB is won, the number of games required by the end of BB is counted, and the corresponding number of games is added to the duration of AT.SELECTED DRAWING: Figure 392 【課題】不利な遊技状態が開始された場合であっても、遊技の興趣を損ねてしまうことを軽減可能な遊技機を提供すること。【解決手段】パチスロ機1では、遊技者にとって不利なBBを有するとともに、BBフラグ間において報知の有無を制御することで、AT機能を実現する。パチスロ機1では、基本的にはBBフラグ間が維持されるように、不利なBBの入賞を回避して遊技が行われるが、不利なBBが入賞してしまった場合には、BBが終了するまでに要した遊技回数を計数しておき、当該遊技回数分をATの継続期間に上乗せする。【選択図】図392
Bibliography:Application Number: JP20190157671