GAME MACHINE

To provide a game machine capable of improving an amusement of a game.SOLUTION: A suggestive performance 1 is a pseudo continuous inciting performance in which a notice content is a pseudo continuous performance. The suggestive performance 1 derives a result mode for suggesting a fact that the sugge...

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Bibliographic Details
Main Authors YAMAZAKI KENTO, TAKANO YUKI, SEKINO TAKESHI, ARAI MASASATO, TANAKA MASAYA
Format Patent
LanguageEnglish
Japanese
Published 18.02.2021
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Summary:To provide a game machine capable of improving an amusement of a game.SOLUTION: A suggestive performance 1 is a pseudo continuous inciting performance in which a notice content is a pseudo continuous performance. The suggestive performance 1 derives a result mode for suggesting a fact that the suggestive performance is developed to a pseudo continuous performance at a ratio of 50%, derives a result mode for suggesting a fact that the suggestive performance is developed to a SP ready-to-win (ready-to-win performance with high expectation) at probability of 25%, and derives a result mode for suggesting a fact that the performance is not developed at a ratio of 25%. A suggestive performance 2 is a roulette performance in which a notice content is a pseudo continuous performance. The suggestive performance 2 derives a result mode for suggesting a fact that the suggestive performance is developed to a pseudo continuous performance at a ratio of 30%, derives a result mode for suggesting a fact that the suggestive performance is developed to a SP ready-to-win at a ratio of 30%, derives a result mode for suggesting a fact that the performance is not developed at a ratio of 30%, and a derives a result mode for suggesting a fact that the performance is developed to all rotation (performance for rotating in a state of setting a winning combination of patterns) at a ratio of 10%.SELECTED DRAWING: Figure 82 【課題】遊技機において、遊技の興趣を向上できる。【解決手段】示唆演出1は、予告内容を疑似連演出とする疑似連煽り演出である。示唆演出1は、50%の割合で疑似連演出に発展することを示唆する結果態様を導出し、25%の確率でSPリーチ(期待度が高いリーチ演出)に発展することを示唆する結果態様を導出し、25%の割合で演出が発展しないことを示唆する結果態様を導出する。示唆演出2は、予告内容を疑似連演出とするルーレット演出である。示唆演出2は、30%の割合で疑似連演出に発展することを示唆する結果態様を導出し、30%の割合でSPリーチに発展することを示唆する結果態様を導出し、30%の割合で演出が発展しないことを示唆する結果態様を導出し、10%の割合で全回転(図柄を当りの組み合わせにした状態で回転する演出)に発展することを示唆する結果態様を導出する。【選択図】図82
Bibliography:Application Number: JP20190139854