GAME MACHINE
To provide a game machine which has a notification game state advantageous to a player and can further improve amusement of games.SOLUTION: When a precursory presentation is to be performed which suggests a shift to a shift preparation state capable of being shifted to an AT, the precursory presenta...
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Main Authors | , , , |
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Format | Patent |
Language | English Japanese |
Published |
25.06.2020
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine which has a notification game state advantageous to a player and can further improve amusement of games.SOLUTION: When a precursory presentation is to be performed which suggests a shift to a shift preparation state capable of being shifted to an AT, the precursory presentation is performed based on an identifier to be determined by a selected scenario number and a residual number of precursory games. The precursory presentation includes a fake precursor in which a shift to the AT is not made after a shift to the shift preparation state and a precursor in which a shift to the AT is made after a shift to the shift preparation state. According to a type of the precursor, a probability at which a scenario number is determined is different and the scenario number is configured to include a presentation pattern which may be selected as the precursor and is not to be selected as the fake precursor and which is during a plurality of games.SELECTED DRAWING: Figure 44
【課題】遊技者にとって有利な報知遊技状態を備える遊技機において、遊技の興趣を一段と向上し得る遊技機を提供する。【解決手段】ATへ移行可能な移行準備状態への移行を示唆する前兆演出が実行される場合において、選択されたシナリオ番号と残り前兆ゲーム数によって決定される識別子に基づいて前兆演出を実行し、前兆演出には、移行準備状態へ移行後にATへ移行しないフェイク前兆及び移行準備状態へ移行した後にATへ移行する前兆が含まれ、当該前兆の種別に応じて、シナリオ番号が決定される確率が異なり、シナリオ番号には、前兆として選択される場合があり、フェイク前兆として選択されることのない複数ゲーム間の演出のパターンが含まれるようにした。【選択図】図44 |
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Bibliography: | Application Number: JP20190203677 |