GAME MACHINE

To provide a game machine in which appearance of LEDs on a lamp board is not deteriorated and the LEDs can be seen more aesthetically.SOLUTION: A glass door of a Pachinko game machine includes: a right frame lamp board 621 where an LED 1 (LEDs 641e to 641k) is mounted; and an upper frame right-side...

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Bibliographic Details
Main Authors YAMADA DAISUKE, AOKI KENTA
Format Patent
LanguageEnglish
Japanese
Published 25.06.2020
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Summary:To provide a game machine in which appearance of LEDs on a lamp board is not deteriorated and the LEDs can be seen more aesthetically.SOLUTION: A glass door of a Pachinko game machine includes: a right frame lamp board 621 where an LED 1 (LEDs 641e to 641k) is mounted; and an upper frame right-side lamp board 611 where an LED 2 (LEDs 641a to 641d) is mounted. A mounting surface of the LED 1 in the right frame lamp board 621 and a mounting surface of the LED 2 in the upper frame right-side lamp board 611 are formed in a white color. During a game with a failed big win lottery, the LED 1, the LED 2, an LED 3 (one red LED on a game board) and an LED 4 (another red LED on the game board) are caused to emit light. An average value of the time in which the LED 1 is caused to emit light is set longer than the average value of the time in which the LEDs 2 to 4 are caused to emit light.SELECTED DRAWING: Figure 127 【課題】ランプ基板のLEDの見栄えが悪くならず、LEDをきれいに見せることができる遊技機を提供する。【解決手段】ぱちんこ遊技機のガラス扉には、LED1(LED641e〜641k)が実装された右枠ランプ基板621と、LED2(LED641a〜641d)が実装された上枠右側ランプ基板611とが備えられている。右枠ランプ基板621におけるLED1の実装面及び上枠右側ランプ基板611におけるLED2の実装面は、白色で構成されている。大当たり抽選ではずれとなった遊技中に、LED1、LED2、LED3(遊技盤上の一の赤色LED)、及びLED4(遊技盤上の他の赤色LED)を発光させる。LED1を発光させる時間の平均値は、LED2〜4を発光させる時間の平均値より長く設定されている。【選択図】図127
Bibliography:Application Number: JP20180236713