GAME MACHINE

To provide a game machine capable of appropriately outputting information about the prevention of getting hooked on.SOLUTION: When it is determined that a plurality of sets of ATs can be executed, there may be a case where a notification that the ATs of the next set will be executed is made while th...

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Bibliographic Details
Main Authors OTANI SHINYA, IKEJIRI TAKASHI
Format Patent
LanguageEnglish
Japanese
Published 04.06.2020
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Summary:To provide a game machine capable of appropriately outputting information about the prevention of getting hooked on.SOLUTION: When it is determined that a plurality of sets of ATs can be executed, there may be a case where a notification that the ATs of the next set will be executed is made while the ATs of the current set are being executed ("Yes" in step S972). When the notification that the ATs of the next set will be executed is made, information about the prevention of getting hooked on is not output before the ATs of the next set are executed even after the ATs of the current set are executed ("Yes" in step S975). When the notification that the ATs of the next set will be executed is not made while the ATs of the current set are being executed, information about the prevention of getting hooked on is output before the ATs of the next set are executed after the ATs of the current set are executed (when "No" in step S975, step S978 is executed).SELECTED DRAWING: Figure 160 【課題】のめり込み防止に関する情報の出力を適切に実行可能な遊技機を提供する。【解決手段】複数セットのATを実行可能に決定されている場合において、現在のセットのAT中に、次のセットのATが実行されることを報知する場合を有する(ステップS972で「Yes」)。次のセットのATが実行されることを報知した場合には、現在のセットのATを実行した後であって、次のセットのATが実行される前に、のめり込み防止に関する情報を出力しない(ステップS975で「Yes」)。現在のセットのAT中に、次のセットのATが実行されることを報知しなかった場合には、現在のセットのATを実行した後、次のセットのATが実行される前に、のめり込み防止に関する情報を出力する(ステップS975で「No」の場合にはステップS978を実行する)。【選択図】図160
Bibliography:Application Number: JP20180222924