GAME MACHINE

To provide a game machine capable of increasing interest of a game.SOLUTION: After performing a betting operation, a slot machine 10 starts rotating each of reels 32L, 32M, 32R on the basis of operation of a start lever 41. The reels corresponding to operation of stop switches 42 to 44 are stopped,...

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Main Authors OHASHI HIKARI, NOGUCHI SATORU, KATAYAMA TAKESHI, KANEKO YUJI, HIROSE JUNICHI, SAKAUCHI NOBUYUKI
Format Patent
LanguageEnglish
Japanese
Published 27.02.2020
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Summary:To provide a game machine capable of increasing interest of a game.SOLUTION: After performing a betting operation, a slot machine 10 starts rotating each of reels 32L, 32M, 32R on the basis of operation of a start lever 41. The reels corresponding to operation of stop switches 42 to 44 are stopped, and a stop combination according to a lottery result may be stopped. An AT counter is acquired based on the operation of the stop switches 42 to 44, the acquired AT counter is stored in a lottery information storage area, and it is used when an AT mode shift lottery is performed. When a shift of a game state is possible, a notification when the AT mode shift lottery using the already acquired AT counter is executed in the game state in which the shift is possible may be performed on an auxiliary display unit 65.SELECTED DRAWING: Figure 1 【課題】遊技の興趣向上を図ることが可能な遊技機を提供すること。【解決手段】スロットマシン10は、ベット操作を行った後、スタートレバー41の操作に基づく各リール32L,32M,32Rの回転が開始される。そして、ストップスイッチ42〜44の操作によって対応するリールが停止し、抽選結果に応じた停止出目が停止し得る。また、ストップスイッチ42〜44の操作に基づきATカウンタの取得が行われ、その取得されたATカウンタは抽選用情報記憶エリアに記憶され、ATモード移行抽選が行われる場合に利用される。遊技状態の移行が可能となる場合、既に取得済みのATカウンタを用いたATモード移行抽選がその移行が可能となる遊技状態において実行された場合の報知が、補助表示部65にて行われる場合がある。【選択図】 図1
Bibliography:Application Number: JP20180154305