GAME MACHINE
To provide a game machine capable of displaying the number of executions of a special state advantageous to a player on an external device.SOLUTION: A slot machine includes external signal control means for changing between an OFF state and an ON state of an AT external signal that causes an externa...
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Main Authors | , , , , , , , , , , , , , |
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Format | Patent |
Language | English Japanese |
Published |
06.02.2020
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine capable of displaying the number of executions of a special state advantageous to a player on an external device.SOLUTION: A slot machine includes external signal control means for changing between an OFF state and an ON state of an AT external signal that causes an external device to identify the number of executions in one period of an AT state (pseudo bonus) to be output. The external signal control means, in the last game in one period of the AT state, changes the AT external signal from the ON state to the OFF state, and in the first game in one period of the AT state, changes the T external signal from the OFF state to the ON state, at a predetermined timing after a third stop operation is detected.SELECTED DRAWING: Figure 11
【課題】遊技者にとって有利な特別状態の実行回数を外部機器に表示させることが可能な遊技機を提供する。【解決手段】スロットマシンは、AT状態(擬似ボーナス)の一期間の実行回数を外部機器に識別させるAT外部信号を、OFF状態とON状態とを変化させて出力する外部信号制御手段を備える。外部信号制御手段は、AT状態の一期間における最後の遊技において、AT外部信号をON状態からOFF状態へ変化させ、AT状態の一期間における最初の遊技において、第3停止操作を検出した後の所定タイミングで、AT外部信号をOFF状態からON状態へ変化させる。【選択図】図11 |
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Bibliography: | Application Number: JP20180145307 |