GAME MACHINE

To provide a game machine capable of eliminating deviation in synchronization between a presentation by game control means and a presentation by presentation control means.SOLUTION: A main control circuit can transmit commands to a sub control circuit. The commands include a start command, a reel st...

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Bibliographic Details
Main Authors WATANABE MASAOMI, MATSUMOTO KEIGO, HAMANO HIROMITSU, YAMAGUCHI TETSUJI, NISHIDA ATSUSHI
Format Patent
LanguageEnglish
Japanese
Published 19.09.2019
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Summary:To provide a game machine capable of eliminating deviation in synchronization between a presentation by game control means and a presentation by presentation control means.SOLUTION: A main control circuit can transmit commands to a sub control circuit. The commands include a start command, a reel stop command, etc. that are triggered by a progress of a game and a non-operation command that is not triggered by a progress of a game. When performing a step-up presentation, the sub control circuit can perform the step-up presentation by the step based on receiving the non-operation command. When performing a presentation different from the step-up presentation, the sub control circuit does not cause a progress of a presentation step based on the reception of the non-operation command.SELECTED DRAWING: Figure 118 【課題】遊技制御手段による演出と、演出制御手段による演出との間の同期ずれを解消することができる遊技機を提供する。【解決手段】主制御回路は、副制御回路にコマンドを送信可能であり、コマンドは、遊技の進行を契機とするスタートコマンド、リール停止コマンド等と、遊技の進行を契機としない無操作コマンドとを含む。副制御回路は、ステップアップ演出を行う場合に無操作コマンドを受信したことに基づいてステップアップ演出を前記ステップ単位で実行可能であり、ステップアップ演出と異なる演出を行う場合は無操作コマンドを受信したことに基づく演出ステップの進行を行わない。【選択図】図118
Bibliography:Application Number: JP20190095831