GAME MACHINE

To provide a game machine which prevents a player from losing interest in performance while reliably notifying whether or not it is possible to shift to an advantageous state.SOLUTION: A main control circuit can determine a shift pattern in which a normal section shifts to a "performance sectio...

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Main Authors SUGA FUMIYA, YANO SHOTA, YAMAMOTO YUKI, KIKUMOTO KOJI, FURUKAWA CHIE, KATAYAMA TAKASHI, KAWAGUCHI MORITAKA, ISHIHARA NAOKI, TANIGUCHI NAOTO, SHIMADA DAISUKE, KATSUTA HIDEO, TAKAMURA DAISUKE
Format Patent
LanguageEnglish
Japanese
Published 19.09.2019
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Summary:To provide a game machine which prevents a player from losing interest in performance while reliably notifying whether or not it is possible to shift to an advantageous state.SOLUTION: A main control circuit can determine a shift pattern in which a normal section shifts to a "performance section" in a shift lottery to an advantageous section during the normal section and a shift pattern in which "an increase section" of the advantageous section after shift to "the performance section" has occurred. A sub control board executes performance suggesting whether or not shift to "the increase section" during "the performance section" afterward, but in the case that shift to "the increase section" is determined, a main control circuit lights an advantageous section lamp after waiting for a result of the performance.SELECTED DRAWING: Figure 170 【課題】有利な状態への移行の当否を確実に報知しつつも、遊技者が演出に対する興味を失うことのない遊技機を提供する。【解決手段】主制御回路は、通常区間中の有利区間への移行抽籤において、通常区間から有利区間の「演出区間」に移行する移行パターンと、「演出区間」に移行した後に有利区間の「増加区間」に移行する移行パターンとを決定することができる。副制御基板は、「演出区間」中にその後「増加区間」に移行するか否かを示唆する演出を行うが、その後「増加区間」に移行することが決定されている場合、主制御回路は、この演出の結果を待ってから有効区間ランプを点灯させる。【選択図】図170
Bibliography:Application Number: JP20180041540