GAME MACHINE

To manage a detailed increase in tokens when a plurality of advantageous states are available, and to reduce a processing load of a game machine following it in the game machine including an indicator for displaying game information, such as an accessory ratio.SOLUTION: In a slot machine 1, an area...

Full description

Saved in:
Bibliographic Details
Main Authors DOI MASATAKA, HANDA TOMOHITO, MIYOSHI KOICHI
Format Patent
LanguageEnglish
Japanese
Published 29.08.2019
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:To manage a detailed increase in tokens when a plurality of advantageous states are available, and to reduce a processing load of a game machine following it in the game machine including an indicator for displaying game information, such as an accessory ratio.SOLUTION: In a slot machine 1, an area is set in a predetermined area of an RWM65 of a main control board 63 to store data, such as a putout number, and data, such as an accessory ratio and an (accessory plus AT combination) ratio, computed based on the data. The computed accessory ratio and the "accessory plus AT combination" ratio are displayed on a ratio indicator 69. In this case, although data of the sum total of an accessory putout number and the sum total of a total putout number are updated for each 400 games, the number of accessories plus AT combinations (sum total) is updated at each game but the accessory ratio and the "accessory plus AT combination) ratio are updated in the same game.SELECTED DRAWING: Figure 9 【課題】役物比率などの遊技情報を表示する表示器を備える遊技機において、有利な状態が複数ある場合に、詳細なメダル増加を管理できるようにしつつ、これに伴う遊技機の処理負荷の軽減を図る。【解決手段】本発明にかかるスロットマシン1では、メイン制御基板63のRWM65の所定領域に払出枚数などのデータや、これらのデータに基づいて演算される役物比率や(役物+AT役)比率などのデータを記憶する領域が設定される。演算された役物比率や(役物+AT役)比率は比率表示器69に表示される。ここで、役物払出枚数の総累計および総払出枚数の総累計それぞれのデータは400ゲームごとに更新されるのに対して、役物+AT役払出枚数(総累計)は毎ゲーム更新されるが、役物比率と(役物+AT役)比率は同じゲームで更新される。【選択図】図9
Bibliography:Application Number: JP20180030131