GAME MACHINE

To provide a game machine capable of improving convenience in menu settings.SOLUTION: In a player menu state, according to an operation to operation means, settings are possible on a plurality of types of game items. After setting a specific game item among the plurality of types of game items, a di...

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Main Authors MIYATANI TAKUYA, MIZUSHIMA YUKI, KOMUKAI CHIKANORI, SASHIDA TOSHIHIRO, HIDAKA TOMOKI, TAKEDA RYUGO, NISHIE KIYOSHI, TSUNEMATSU HIDENORI, MURAI YOSHIRO, ONO MASAKO, MORI YASUSHI, SHIMOYAMA DAISUKE, KIKUTA YUSUKE, ENDO NAOYUKI, FURUYA KAZUYA, SHIMA KAZUMASA
Format Patent
LanguageEnglish
Japanese
Published 16.05.2019
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Summary:To provide a game machine capable of improving convenience in menu settings.SOLUTION: In a player menu state, according to an operation to operation means, settings are possible on a plurality of types of game items. After setting a specific game item among the plurality of types of game items, a display area is controlled to become a setting enabled display state in which further game items can be set following the setting. On the other hand, after setting a game item related to accumulation of game history among the plurality of types of game items, the display area is controlled to become a display state different from the setting enabled display state.SELECTED DRAWING: Figure 11 【課題】メニュー設定における利便性を向上させることができる遊技機を提供することを目的とする。【解決手段】遊技者メニュー状態において操作手段への操作に応じて複数種類の遊技項目について設定可能であり、複数種類の遊技項目のうちの特定の遊技項目を設定した後においては、当該設定に続けてさらに遊技項目を設定可能な設定可能表示状態となるように表示領域を制御する一方、複数種類の遊技項目のうちの遊技履歴の蓄積に関する遊技項目を設定した後においては設定可能表示状態とは異なる表示状態となるように表示領域を制御する。【選択図】図11
Bibliography:Application Number: JP20180146477