GAME MACHINE

To increase game amusement.SOLUTION: During a specific game state which is set after a big winning combination game and is relatively advantageous to a player, an execution pattern of a set performance is determined in which four times of symbol display processes are determined as one set. The execu...

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Bibliographic Details
Main Authors KADOYA RYOJIRO, NISHIKAWA MASARU, YANAGIDA SHUHEI, TANAKA MASAHITO, AOKI DAIKI
Format Patent
LanguageEnglish
Japanese
Published 16.05.2019
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Summary:To increase game amusement.SOLUTION: During a specific game state which is set after a big winning combination game and is relatively advantageous to a player, an execution pattern of a set performance is determined in which four times of symbol display processes are determined as one set. The execution pattern of the set performance is executed every time the symbol display process is executed four times, on the basis of four pieces of consecutive holding information.SELECTED DRAWING: Figure 44 【課題】遊技の興趣を向上する。【解決手段】大役遊技後に設定される、相対的に遊技者に有利な特定遊技状態中、4回の図柄表示処理を1セットとするセット演出の実行パターンを決定する。セット演出の実行パターンは、連続する4個の保留情報に基づき、図柄表示処理が4回実行されるたびに行われる。【選択図】図44
Bibliography:Application Number: JP20170199481