GAME MACHINE

To provide a game machine capable of determining which character a generated presentation point is to be associated with and to be continued at the start of a next game so as to match the intention of a player.SOLUTION: When a specific lottery winning mode is won in an internal lottery by internal l...

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Main Authors YAMAGUCHI TAKEHIRO, WADA DAISUKE, SASAKI TAKUYA, SAKAI YOHEI, SATO YOSHIHIKO, TAKEUCHI KENICHI, TAKANO YUTAKA, YAMAGUCHI TAKAYUKI, KOJIMA NAOYUKI, IMAI TAKAO, MATSUDA TAISUKE, TANIGAWA YOSHIKAZU, KAWAE DAISUKE, IMAMURA SHOHEI, SAITO RYOTA
Format Patent
LanguageEnglish
Japanese
Published 11.04.2019
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Summary:To provide a game machine capable of determining which character a generated presentation point is to be associated with and to be continued at the start of a next game so as to match the intention of a player.SOLUTION: When a specific lottery winning mode is won in an internal lottery by internal lottery means in an AT state, presentation control means performs a winning assistant presentation that makes a notification of a correct pressing order. When a prescribed character is being displayed at the time of performing the winning assistant presentation, if stop switches detect a first stop operation among the correct pressing orders, a presentation to move the prescribed character in a first motion is performed. If the stop switches detect a second stop operation among the correct pressing orders, a presentation to move the prescribed character in a prescribed motion is not to be performed but if the stop switches detect a third stop operation among the correct pressing orders, a presentation to move the prescribed character in a second motion associated with the first motion is performed.SELECTED DRAWING: Figure 9 【課題】遊技者の意図に合うように発生した演出ポイントを何れのキャラクタに関連付けて次の遊技開始時に継続させるか決定することができる遊技機を提供する。【解決手段】演出制御手段は、AT状態における内部抽選手段による内部抽選において特定当選態様に当選した場合に、正解打順を報知する入賞補助演出を実行し、入賞補助演出の実行時に所定のキャラクタを表示している場合において、ストップスイッチが正解打順のうち第1停止操作を検出した場合に、所定のキャラクタを第1動作で動かす演出を実行し、ストップスイッチが正解打順のうち第2停止操作を検出した場合に、所定のキャラクタを所定の動作で動かす演出を実行せず、ストップスイッチが正解打順のうち第3停止操作を検出した場合に、所定のキャラクタを第1動作に関連する第2動作で動かす演出を実行する。【選択図】図9
Bibliography:Application Number: JP20170222183