PROGRAM AND GAME SYSTEM

To provide a game system, etc. that allow a player to look for an opponent in a visually easy-to-recognize manner.SOLUTION: The game system includes: a lobby space setting unit for setting a lobby space in which the player character of each character moves; and a lobby processing unit for executing...

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Bibliographic Details
Main Authors HIROKI TOMOKO, FURUYA RYOSUKE, MIKUMO SOYA
Format Patent
LanguageEnglish
Japanese
Published 14.03.2019
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Summary:To provide a game system, etc. that allow a player to look for an opponent in a visually easy-to-recognize manner.SOLUTION: The game system includes: a lobby space setting unit for setting a lobby space in which the player character of each character moves; and a lobby processing unit for executing a process that updates the location of the player character of each player in the lobby space based on data received from the terminal of each player. The lobby processing unit, when a player performs a predetermined operation to specify creation of a matching room, sets a region visually recognizable from another player to the current location of the player character of the player; when the player character of the other player enters the region, enables the other player to enter the matching room and matches the other player against players present in the matching room.SELECTED DRAWING: Figure 5 【課題】プレーヤが視覚的に分かり易く対戦相手を探すことが可能なゲームシステム等を提供すること。【解決手段】ゲームシステムは、各プレーヤのプレーヤキャラクタが移動するロビー空間を設定するロビー空間設定部と、各プレーヤの端末から受信したデータに基づいて、各プレーヤのプレーヤキャラクタのロビー空間における位置を更新する処理を行うロビー処理部とを含み、ロビー処理部は、プレーヤがマッチングルームの作成を指示する所定の操作を行った場合に、当該プレーヤのプレーヤキャラクタの現在位置に、他のプレーヤから視認可能な領域を設定し、他のプレーヤのプレーヤキャラクタが領域に入った場合に、当該他のプレーヤについてマッチングルームへの参加を可能に設定し、マッチングルームに参加しているプレーヤ同士をマッチングする。【選択図】図5
Bibliography:Application Number: JP20170159450