GAME MACHINE
To provide a game machine allowing a game to progress smoothly.SOLUTION: Storage means allowing data read/write at least comprises a first storage area in which data on settings are saved, a second storage area being an unused area, and a third storage area to which data needed for the game to progr...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
21.02.2019
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine allowing a game to progress smoothly.SOLUTION: Storage means allowing data read/write at least comprises a first storage area in which data on settings are saved, a second storage area being an unused area, and a third storage area to which data needed for the game to progress are migrated. The second storage area is set in an address position between the first storage area and the third storage area, so that the data on the settings are hardly overwritten even if the number of data migrated to the third storage area exceeds a design upper limit.SELECTED DRAWING: Figure 64
【課題】遊技を円滑に進めることが可能な遊技機を提供する。【解決手段】データの読み書きが可能な記憶手段において、少なくとも、設定値のデータが保存される第1の記憶領域と、未使用領域である第2の記憶領域と、遊技を進行する上で必要なデータが退避される第3の記憶領域と、を備え、第2の記憶領域を、第1の記憶領域と前記第3の記憶領域との間のアドレス位置に設定することにより、第3の記憶領域に退避されるデータ数が設計上の上限値を超えたとしても、設定値のデータが上書きされ難い構成とする。【選択図】図64 |
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Bibliography: | Application Number: JP20170145932 |