COMPUTER SYSTEM AND PROGRAM

To provide a computer system which makes a player more easily feel refreshed and satisfied when the player is playing well.SOLUTION: A business-use computer 30 executes a timing game which evaluates an operation input for each criterial timing, based on whether or not a player made an operation inpu...

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Bibliographic Details
Main Authors YUKI MADOKA, ETO YUHEI, NAKAJIMA TOKUHIDE, ARINO TAKESHI
Format Patent
LanguageEnglish
Japanese
Published 10.01.2019
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Summary:To provide a computer system which makes a player more easily feel refreshed and satisfied when the player is playing well.SOLUTION: A business-use computer 30 executes a timing game which evaluates an operation input for each criterial timing, based on whether or not a player made an operation input when a given timing came and on a time difference between the criterial timing and the timing when the player made the operation input. A haste determination unit 353 of the business-use computer 30 determines a degree of haste of the player, using the result of evaluation about a criterial timing set as a determination object to determine the degree of haste of players. A support control unit 354 then executes support control to delete the criterial timing based on the degree of haste.SELECTED DRAWING: Figure 7 【課題】プレーヤが上手くプレイできている際に実感し得る爽快感や満足感を得られ易くするためのコンピュータシステムを提供する。【解決手段】業務用ゲーム装置30は、所与の規準タイミングが到来した際のプレーヤの操作入力の有無および規準タイミングとプレーヤの操作入力タイミングとの時間差に基づいて、各規準タイミングに対する操作入力の評価を行うタイミングゲームを実行する。この業務用ゲーム装置30において、あせり判定部353は、プレーヤのあせり度合を判定するための判定対象として設定された規準タイミングに関する評価結果を用いて、プレーヤのあせり度合を判定する。そして、サポート制御部354は、あせり度合に基づいて、規準タイミングを削減するサポート制御を実行する。【選択図】図7
Bibliography:Application Number: JP20170118832