COMPUTER SYSTEM AND PROGRAM

To provide a technique which makes a player more easily feel refreshed and satisfied when the player is playing well in a timing game.SOLUTION: Evaluation results of operation inputs for the latest four measures are subjected to statistical processing. When the result of statistical processing is no...

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Bibliographic Details
Main Authors YUKI MADOKA, ETO YUHEI, NAKAJIMA TOKUHIDE, ARINO TAKESHI
Format Patent
LanguageEnglish
Japanese
Published 10.01.2019
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Summary:To provide a technique which makes a player more easily feel refreshed and satisfied when the player is playing well in a timing game.SOLUTION: Evaluation results of operation inputs for the latest four measures are subjected to statistical processing. When the result of statistical processing is not satisfactory, the game machine executes a timing support to mitigate the evaluation criteria for operation inputs and an action support to make criterial operations easier to operate. Actual difficulties in playing a game are changed according to the then-current playing condition.SELECTED DRAWING: Figure 3 【課題】タイミングゲームにおいて、プレーヤが上手くプレイできている際に実感し得る爽快感や満足感を得られ易くするための技術を提供すること。【解決手段】現在から直近過去4小節分の操作入力の評価の結果をゲーム中に統計処理する。統計処理の結果が芳しく無い場合には、操作入力の評価基準を緩和するタイミングサポートと、規準操作の種類をより操作入力が容易となるように変更するアクションサポートとを実行する。実質的なプレイ難易度をその時々のプレイ状況に応じて変更する。【選択図】図3
Bibliography:Application Number: JP20170118830