GAME MACHINE
To provide a game machine capable of improving an amusement of games.SOLUTION: A game machine includes: precursory presentation performance means capable of performing a precursory presentation for suggesting a shift to a specific game; and precursory period determination means capable of determinin...
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Main Authors | , , , |
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Format | Patent |
Language | English Japanese |
Published |
20.12.2018
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine capable of improving an amusement of games.SOLUTION: A game machine includes: precursory presentation performance means capable of performing a precursory presentation for suggesting a shift to a specific game; and precursory period determination means capable of determining a precursory period in which the precursory presentation is performed. The precursory presentation performance means can determine scenario numbers with which identifiers are associated including a first identifier for determining a performance of a normal presentation group lottery to a residual precursory period and a second identifier for continuing to determine a presentation content from a same presentation group for a prescribed period. On the basis of a determined scenario number and an identifier corresponding to the residual precursory period, the precursory presentation is performed.SELECTED DRAWING: Figure 45
【課題】遊技の興趣を向上させることができる遊技機を提供する。【解決手段】特定遊技への移行を示唆する前兆演出を実行可能な前兆演出実行手段と、前兆演出が実行される前兆期間を決定可能な前兆期間決定手段と、を備え、前兆演出実行手段は、残りの前兆期間に対して、通常の演出グループ抽籤を行うことを決定するための第1の識別子と、所定期間同一の演出グループから演出内容を決定することを継続するための第2の識別子とを含む識別子が対応付けられたシナリオ番号を決定可能であり、決定されたシナリオ番号と残りの前兆期間に応じた識別子とに基づいて前兆演出を実行する。【選択図】図45 |
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Bibliography: | Application Number: JP20180186765 |