GAME MACHINE

To provide a game machine capable of facilitating effective use of functional parts.SOLUTION: When in an operated state, a magnet M provided in each of decorative components 211A, 211B is positioned at a center side on a display face, the center side being equivalent to the tip side in the moving di...

Full description

Saved in:
Bibliographic Details
Main Author YOSHIDA KUNIHIKO
Format Patent
LanguageEnglish
Japanese
Published 20.12.2018
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:To provide a game machine capable of facilitating effective use of functional parts.SOLUTION: When in an operated state, a magnet M provided in each of decorative components 211A, 211B is positioned at a center side on a display face, the center side being equivalent to the tip side in the moving direction when the decorative components 211A, 211B are shifted to the operated state, and exerts a positioning function by being combined with a magnet M of another decorative component. When in a standby state, the magnet M provided in each of the decorative components 211A, 211B is positioned at the outside of the display face so as to overlap the outside portion of a front side base 232, and exerts a positioning function by being combined with a magnet M on each of magnet fixing portions 301A, 301B of a front side cover 222R.SELECTED DRAWING: Figure 18 【課題】機能部品を有効に活用し易くすることができる遊技機を提供する。【解決手段】装飾構成体211A,211Bに設けられる磁石Mは、作動状態においては装飾構成体211A,211Bが、この作動状態に遷移する際の移動方向先端側に相当する表示面の中央側に位置し、他の装飾構成体の磁石Mと組み合わされて位置決め機能を発揮する。待機状態においては、装飾構成体211A,211Bに設けられる磁石Mは、表示面の外側であって前側ベース232の外側部分に重なるように位置し、前側カバー体222Rの磁石固定部301A,301Bの磁石Mと組み合わされて位置決め機能を発揮する。【選択図】 図18
Bibliography:Application Number: JP20180179615