GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of improving amusement of games.SOLUTION: Variation modes includes a first variation mode in which a plurality of symbol columns is in a prescribed alignment and a second variation mode in which one symbol column among the plurality of symbol c...
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Main Author | |
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Format | Patent |
Language | English Japanese |
Published |
27.09.2018
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To provide a game machine capable of improving amusement of games.SOLUTION: Variation modes includes a first variation mode in which a plurality of symbol columns is in a prescribed alignment and a second variation mode in which one symbol column among the plurality of symbol columns is in a special alignment different from the prescribed alignment and other symbol columns are in the prescribed alignment. A first ready-to-win presentation can be performed by using the first variation mode and the second variation mode. A second ready-to-win presentation is not performed by using the second variation mode but can be performed by using the first variation mode.SELECTED DRAWING: Figure 28
【課題】遊技の興趣を向上させることができる遊技機を提供することにある。【解決手段】変動態様は、複数の図柄列が所定の配列である第1変動態様と、複数の図柄列のうち一の図柄列が所定の配列とは異なる特殊な配列であって他の図柄列が所定の配列である第2変動態様と、があり、第1リーチ演出は、第1変動態様、及び、第2変動態様を用いて実行することが可能であり、第2リーチ演出は、前記第2変動態様を用いて実行することがない一方、前記第1変動態様を用いて実行することが可能である。【選択図】図28 |
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Bibliography: | Application Number: JP20180130755 |