GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of executing a notice performance for enhancing amusement of a game.SOLUTION: A game machine is configured to include a plurality of kinds of first notice information candidates corresponding to a degree of expectation toward a shift to an adva...

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Bibliographic Details
Main Author MIYAZAWA KAZUMA
Format Patent
LanguageEnglish
Japanese
Published 27.09.2018
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Summary:PROBLEM TO BE SOLVED: To provide a game machine capable of executing a notice performance for enhancing amusement of a game.SOLUTION: A game machine is configured to include a plurality of kinds of first notice information candidates corresponding to a degree of expectation toward a shift to an advantageous game state advantageous to a player under a situation of a first specific game state, to include a plurality of kinds of first notice information candidates corresponding to a degree of expectation toward a shift to a second specific game state under a situation of a second specific game state, and to perform control such that a first information output part outputs one kind of first notice information selected from among a plurality of kinds of first notice information candidates before a predetermined game state transition chance is reached. The game machine is configured to perform control such that a second information output part differing from the first information output part outputs second notice information differing from the first notice information after first certain notice information is outputted and before the predetermined game state transition chance is reached, and to allow the first information output part to output the first notice information having a degree of expectation toward a shift higher than that of the first certain notice information when the second notice information is outputted.SELECTED DRAWING: Figure 31 【課題】遊技の興趣性を向上させる予告演出を実行可能な遊技機を提供する。【解決手段】第一特定遊技状態である状況下では遊技者にとって有利な有利遊技状態への移行期待度に応じた複数種類の第一予告情報候補を有し、第二特定遊技状態である状況下では第二特定遊技状態への移行期待度に応じた複数種類の第一予告情報候補を有し、所定の遊技状態移行契機に到達するよりも前に、複数種類の第一予告情報候補の内から選択した一の種類の第一予告情報を、第一情報出力部にて出力するよう制御し得るよう構成されており、ある第一予告情報が出力された後であって、所定の遊技状態移行契機に到達するよりも前に、第一予告情報とは異なる第二予告情報を、第一情報出力部とは異なる第二情報出力部にて出力するよう制御し得ると共に、第二予告情報が出力された場合には、ある第一予告情報よりも移行期待度が高い第一予告情報を、第一情報出力部にて出力するよう構成する。【選択図】図31
Bibliography:Application Number: JP20180110766