GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine favorably improving an attention degree of a game.SOLUTION: A game machine executes respective types of lotteries such as a win/failure lottery on the basis of an entry of a ball in a right-side operation ball entry part 63 provided on a game board and...

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Bibliographic Details
Main Author NAKAMURA TAKIKO
Format Patent
LanguageEnglish
Japanese
Published 20.09.2018
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Summary:PROBLEM TO BE SOLVED: To provide a game machine favorably improving an attention degree of a game.SOLUTION: A game machine executes respective types of lotteries such as a win/failure lottery on the basis of an entry of a ball in a right-side operation ball entry part 63 provided on a game board and, when a player wins the win/failure lottery, shifts to an opening/closing execution mode where a variable ball entry device 65 is opened. The right-side operation ball entry part 63 includes an electric generator that can be switchable to a reception state and a non-reception state. After termination of the opening/closing execution mode, the game state shifts to a high-frequency support mode in which a switching mode to the reception state is advantageous to the player. During the high-frequency support mode, an operation ball entry part display part of a main display part executes one game round per one reservation information, while a display screen of a symbol display device executes a series of performance displays across a plurality of continuous game rounds. In the execution of the performance display, same number of game balls as the number of pieces of reservation information subject to the performance display are moved from the right-side operation ball entry part 63 to a retention passage 712 and retainedly displayed in the retention passage 712.SELECTED DRAWING: Figure 41 【課題】遊技への注目度を良好に高めることが可能な遊技機を提供する。【解決手段】遊技盤に設けられた右側作動入球部63への入球に基づいて当否抽選等の各種抽選が実行され、当該当否抽選に当選した場合には、可変入球装置65が開放される開閉実行モードへと移行する。右側作動入球部63には受入状態及び非受入状態に切替可能な電動役物が設けられている。開閉実行モード終了後には、受入状態への切替態様が遊技者に有利な高頻度サポートモードへ移行する。高頻度サポートモード中は、主表示部の作動入球部用表示部にて1の保留情報につき1の遊技回を行う一方、図柄表示装置の表示画面においては連続する複数の遊技回に亘って一連の演出表示が実行される。この演出表示実行時には、当該演出表示の対象となる保留情報の数と同じ数の遊技球が右側作動入球部63から停留通路712に移り、当該停留通路712にて停留表示されることとなる。【選択図】 図41
Bibliography:Application Number: JP20180121999