GAME MACHINE

PROBLEM TO BE SOLVED: To organically combine a limited number of times of a replay high probability game state and operation of an accessory and thereby to generate a substantial setting difference in the performance of an instruction function in an advantageous interval.SOLUTION: Game states includ...

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Bibliographic Details
Main Author KAWAE DAISUKE
Format Patent
LanguageEnglish
Japanese
Published 16.08.2018
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Summary:PROBLEM TO BE SOLVED: To organically combine a limited number of times of a replay high probability game state and operation of an accessory and thereby to generate a substantial setting difference in the performance of an instruction function in an advantageous interval.SOLUTION: Game states include a replay low probability game state RT1, a non-RT, a replay high probability game state RT2 which is promoted from the non-RT due to a display of a REP5 easily displayed during an AT and which falls into the non-RT after a limited number of times of 50 times are elapsed, and an amid RBB2 operation which is to be shifted to the RT1. Due to processing of without setting difference, an ART of one set 50 times to be consumed in the RT2 is generated or extended. At the time of the ART, or at the time of falling into the non-RT due to elapse of 50 times, a residual number of sets is updated. When an accessory is won in a lottery in the middle of 50 times, after the operation of the RBB2, or when returning to the RT2 via the RT1 and the non-RT, the sets in the middle of consumption are to be played from the beginning.SELECTED DRAWING: Figure 4 【課題】有限回数の再遊技高確遊技状態と役物の作動とを有機的に結び付け、有利区間での指示機能の性能に実質的に設定差を付ける。【解決手段】再遊技低確遊技状態RT1,非RTと、AT中表示が容易なREP5の表示により非RTから昇格し有限回数50回経過後に非RTに転落する再遊技高確遊技状態RT2と、RT1に移行するRBB2作動中を含み、設定差無しの処理により、RT2にて消化させる1セット50回のARTを生起又は延長させ、ART時、50回経過による非RT転落時、残セット数を更新し、50回の途中で役物に当せんしたとき、作動終了後、RT1、非RTを経てRT2に復帰したとき消化途上のセットを最初からやり直す。【選択図】図4
Bibliography:Application Number: JP20170021736