PROGRAM, SERVER AND TERMINAL

PROBLEM TO BE SOLVED: To provide a program, a server and a terminal capable of improving a fun of a first game by reflecting a game result of a second game to the first game which increases a virtual currency possessed by a player and increasing a motivation to play the second game.SOLUTION: A serve...

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Bibliographic Details
Main Authors NAKANISHI TOSHIYUKI, KISHIMOTO NAOYUKI, OKAZAKI HIDEKI
Format Patent
LanguageEnglish
Japanese
Published 12.07.2018
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Summary:PROBLEM TO BE SOLVED: To provide a program, a server and a terminal capable of improving a fun of a first game by reflecting a game result of a second game to the first game which increases a virtual currency possessed by a player and increasing a motivation to play the second game.SOLUTION: A server gives an item as an owning item of a player under a predetermined condition, and when receiving an instruction to sell the item owned by the player, determines a sales parameter associated with the item accepting the instruction, and increase a virtual currency possessed by the player and makes the item to be an item not owned by the player on the basis of the sales parameter. In addition, the server controls a progress of the second game and determines the sales parameter on the basis of a game result of the second game.SELECTED DRAWING: Figure 3 【課題】プレーヤが所有する仮想通貨を増加させる第1のゲームに、第2のゲームのゲーム結果を反映させて、第1のゲームの面白みを向上させ、更に、第2のゲームをプレイする意欲を高めることが可能なプログラム、サーバ及び端末を提供すること。【解決手段】サーバは、所定条件下で、アイテムを、プレーヤの所有アイテムとして付与し、プレーヤが所有するアイテムの販売の指示を受け付けた場合に、指示を受け付けた当該アイテムに対応付けられた売上パラメータを決定し、当該売上パラメータに基づいて、プレーヤが所有する仮想通貨を増加させるともに、当該アイテムをプレーヤの所有しないアイテムとする。また、サーバは、第2のゲームの進行を制御し、第2のゲームのゲーム結果に基づいて、売上パラメータを決定する。【選択図】図3
Bibliography:Application Number: JP20180073063