INFORMATION PROCESSING DEVICE AND PROGRAM
PROBLEM TO BE SOLVED: To guide a user between a game machine and a game.SOLUTION: An information processing device (16) comprises: execution means (162) for executing a game program (16A) and achieving a game content which is performed on a game machine which is installed on an actual shop when rece...
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Main Authors | , , , , , , |
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Format | Patent |
Language | English Japanese |
Published |
05.04.2018
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Subjects | |
Online Access | Get full text |
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Summary: | PROBLEM TO BE SOLVED: To guide a user between a game machine and a game.SOLUTION: An information processing device (16) comprises: execution means (162) for executing a game program (16A) and achieving a game content which is performed on a game machine which is installed on an actual shop when receiving an execution request for executing the game program (16A); taking over means (164) for acquiring one or more pieces of game information (10A) generated in a game on the game machine, and storing the acquired game information (10A) in storage means (160) so that the game information can be referred by the game program so that the game can be taken over; and selection means (166) for allowing a user of a game to select any one game information out of the plural pieces of game information (10A), and referring to the selected game information for instructing the execution means (162) to start the game.SELECTED DRAWING: Figure 3
【課題】遊技機とゲームとの間で互いにユーザを誘導することができる。【解決手段】情報処理装置(16)は、ゲームプログラム(16A)を実行するための実行要求を受け付けた場合に、当該ゲームプログラム(16A)を実行して実店舗に設置されている遊技機で行われる遊技内容を実現するゲームを開始する実行手段(162)と、遊技機での遊技により生成された一以上の遊技情報(10A)を取得し、取得した遊技情報(10A)を、ゲームが引き継げるように、ゲームプログラムによって参照可能に記憶手段(160)に記憶する引継手段(164)と、複数の遊技情報(10A)のうち何れか一つの遊技情報をゲームのユーザに選択させ、選択された遊技情報を参照してゲームを開始するように実行手段(162)に対して指示する選択手段(166)と、を備える。【選択図】図3 |
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Bibliography: | Application Number: JP20160188831 |